Can I Be a Vampire Lord Again

What'southward meliorate than roaming around the open world of Skyrim with nothing but gamble on your mind? Doing it every bit a badass, bloodsucking, darkness loving vampire of grade. For those of us who played Skyrim when information technology commencement came out, the initial impression of the vampire mechanics in Bethesda'southward sprawling Elderberry Scrolls epic was probable less than thrilling. Notwithstanding, things were improved immensely upon the release of Dawnguard and today are existence refined and expanded even more thanks to awesome mods and Creator Club content.

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My Skyrim Vampire Grapheme – "Renesme" – riding Arvak, the undead horse from the Soul Cairn.

In the interest of making this guide useful to as many players as possible, I'm not going to focus on modded gameplay elements, although I will list some fantastic vampire mods yous can try out. Instead I'll be providing comprehensive info on how to become a vampire, what powers you'll get and how to mitigate weaknesses. I'll discuss some crawly weapon and armour suggestions, evidence how to observe them and will likewise outline a detailed vampire build with tips on which skill trees to invest in and which perks to select.

Contents

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  • Skyrim Vampire Mods and Addons
  • All-time Race For a Vampire
  • All-time Continuing Rock For a Vampire
  • How to Become a Vampire
  • Vampire Powers and Weaknesses
  • Skyrim Vampire Feeding
  • How To Go a Necromage Vampire
  • How To Level Restoration Fast In Skyrim
  • Vampire Lord Perks and Levelling
  • Best Vampire Skills and Perks
  • How To Level Illusion Fast in Skyrim
  • Decent Early Game Starting Armour
  • Best Armour For Vampires
  • All-time Vampire Weapons
  • No Vampire Playthrough Is Consummate Without Your Own Undead Horse
  • Vampire Playthrough Gameplay Strategy
  • How To Cure Vampirism

Skyrim Vampire Mods and Add together-Ons

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As mentioned in the introduction, I wanted to write a guide that could exist useful for as many people every bit possible, including those playing on consoles or who just adopt playing Vanilla. To that end I've just used i mod in this playthrough, which doesn't fundamentally effect the build or play mode, just where you start the game.

There are some fantastic mods out there though for those who are considering a more than in-depth Skyrim vampire experience though. If y'all're brand new to modding Skyrim on your PC you might find our beginner guide useful: How To Install Improved Graphics Mods For Skyrim Special Edition – Beginner'due south Guide, which while focussed on graphics mods, will also have yous through the basic of how to setup for modding. Here are some recommended vampire mods, if you're going to give them a try:

  • Alternate Start – Alive Another Life: While not strictly a vampire modernistic, information technology's got a bang-up option for starting a new vampire playthrough. If you lot're playing on PC or on a console where y'all're able to install the Alive Another Life modernistic, I highly recommend you grab it. Information technology allows you to change out the opening of the game (which is a godsend if you're a longtime player who's already played through information technology countless times) and gives yous the choice of a number of alternate starting locations.

    Useful for u.s.a. is the starting selection "I am a vampire in a secluded lair". It starts yous off with having vampirism directly off the bat, which saves you lot from having to go and find some vampires to contract information technology. You likewise get a cool vampire lair as a starting betoken which you lot could utilise as an early game base of operations if y'all so wished. Check out the video below to run across what that start looks like.

  • Better Vampires: This mod adds a comprehensive range of customisation options equally well as adding a whole bunch of new vampire gameplay elements. It increases the ways in which you can feed on NPCs in game (due east.g. you can feed on a staggered opponent in combat). It allows you to transform NPCs into vampires and have them become your loyal followers.

    The mod too adds more detail to the powers and weaknesses you gain every bit a vampire. For instance, instead of merely having a blanket nerf while outside in the twenty-four hours time, you'll be more than effected when standing in potent sunlight than when you're protected by shade. The mod also introduces a completely new progression organisation which unlocks news skills and abilities based on how many people yous feed off.

  • Better Vampire NPCs: Whereas Better Vampires is all nigh your player character as a vampire, Better Vampire NPCs is focussed on the other vampires that you'll come up across throughout the world of Skyrim. This mod will expand the types of characters that announced as vampires, ameliorate their appearance and make them scale in force to use unlike skills based on your level progression.
  • Sacrosanct – Vampires of Skyrim: More then possibly than any other vampire modern I've come across, Sacrosanct significantly changes the gameplay of beingness a vampire in Skyrim. Like in Better Vampires, you become access to a whole new levelling system based on vampire feeding. Merely in Sacrosanct that system is much more than nuanced and detailed. If you have the ability to modernistic your game and y'all want to try something a little different, definitely consider checking out this mod.
  • Dawnguard: While not a mod, the Dawnguard improver is a must have if you want to have a proficient time as a vampire in Skyrim. It rebalances the whole experience and prevents NPCs from constantly yelling at you. Basically, it makes a vampire playthrough a much more viable and enjoyable manner to experience the game. Not only that but yous likewise get admission to a long and involved questline that gives yous some crawly vampire related gameplay benefits like the Vampire Lord power and admission to the Soul Cairn where you tin can observe your undead steed Arvak. Near people reading this guide volition likely have this add-on, as it comes included in Skyrim Special Edition.

Best Race for a Vampire in Skyrim

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DunmerVampireRaceSkyrim
The best race in Skyrim for a vampire build is arguably the Dunmer/Dark Elf

Dunmer/Nighttime Elf

Every bit with any build in Skyrim, at that place isn't a hard and fast dominion for the best race to play a vampire with. This is because any race can larn any skills and unlock whatsoever perks. That existence said, the starting skill level bonuses afforded by different race selections every bit well equally the racial bonuses you get based on your determination does brand some races more aligned with our play style as a vampire.

The all-time race for playing a vampire in our opinion therefore is the Dunmer/Dark Elf. They have starting bonuses in a range of magic schools that we'll be using every bit a vampire (especially Illusion and Destruction), as well equally Sneak and Light Armor, both of which form function of our build.

Basically, Dunmer are sneaky mages at heart which fits in perfectly with our play style as a vampire. Non to mention the fact that they accept a racial power that gives a 50% heave to burn down resistance, which removes the 20-50% fire damage weakness that comes with vampirism. They besides get the Ancestor's Wrath racial power which gives us a flame cloak that synergises perfectly with our focus on flame magic in the Destruction tree and is particularly helpful in the early game.


Best Continuing Stone for a Vampire in Skyrim

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The Lady Stone, located w of Riverwood, boosts stamina and health regen.

If you lot play the vanilla intro to the game (without using a mod similar Live Another Life to change your starting position and conditions), you'll come across the Guardian Stones very early on, on your way to Riverwood. These are a fine choice, with either the Mage Stone or Thief Rock being the best selection, for increasing XP gain for magic skills or stealth skills respectively.

Once you're a vampire though, arguably the best standing stone to take active is the Lady Stone, which lies almost exactly due west of the Guardian Stones. The Lady Stone will give y'all a 25% buff to both health and stamina regen. This is very useful for our vampire build as it compensates for our lack of health and stamina regen during daylight hours, significant nosotros tin much more easily travel during the day.


Skillful Starting Home Base of operations For a Vampire In Skyrim

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Non everyone feels the need for their own place to phone call home in Skyrim. But personally I ever want to have somewhere that I tin fast travel to and store cool items that I don't desire to sell but too don't want to lug around with me on my adventures. Of course yous could get the standard road and build your own house using the Hearthfire addition, or buy one of the houses past currying favour with the various hold Jarl'south. But if you're similar me, you might be impatient and want to find somewhere more quickly and easily to serve you in the early game.

For that purpose, you really can't go by Anise's Cabin. Located in Falkreath in quite an idyllic spot, the cute cabin has veggies growing outside in a small garden. In the basement in that location'due south an Arcane Enchanter and an Alchemy Lab which will be very useful for our build seeing every bit we're focussing on Alchemy.

In one case you kill the electric current inhabitant of the shack (sorry Anise), you can slumber in her bed, and all containers are safe for storage except for the satchel and the barrel in the shack itself. The dresser is fine to store things in (although all the items already in there that y'all take out will be marked equally stolen) and every container in the basement is rubber.

The video below shows how to get to the cabin from the Guardian Stones.

How to Become a Vampire in Skyrim

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If yous starting time your playthrough using the Vampire option in the Alive Another Life modern you'll exist a vampire from the go go. If you start in the usual manner though you lot'll have to acquire vampirism.

To get a vampire in Skyrim you need to be infected with the disease Sanguinare Vampiris and get out information technology untreated for three in-game days. This will then transition into total blown vampirism, with all the powers and weaknesses that entails. You tin also gain Vampirism without catching Sanguinare Vampiris by siding with Lord Harkon in the Dawnguard questline.

If you want to catch Sanguinare Vampiris early on in your playthrough, without waiting for your encounter with Lord Harkon in Dawnguard, you can catch information technology quite easily from the depression level vampires in Movarth's Lair.

To attain Movarth's Lair quickly in the early game, head to Whiterun and catch a railroad vehicle ride to Morthal. From in that location caput northward-East and you'll before long come beyond the lair. Brand sure to stock a few healing potions or have a healing spell equipped. Then find the first vampire in the lair and proceed letting it hit you lot until you see a notification popular up that you've contracted Sanguinare Vampiris. If you lot desire to check at whatsoever time whether you have contracted it, you lot can look in your spells menu, under "Active Effects".


Vampire Powers and Weaknesses in Skyrim

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Level Spells Effects
Stage i
+twenty% Frost Resistance / -20% Fire Resistance.
Vampiric Drain.
– Vampire'due south Servant.
Vampire's Sight.
– Champion of the Dark.
– Nightstalker's Footsteps.
– Vampiric Strength: 5 points.
– Weakness to Sunlight: -fifteen Points.
STAGE 2
+30% Frost Resistance / -30% Fire Resistance.
– Vampiric Drain.
– Vampire's Servant.
– Vampire'due south Sight.
Vampire'south Seduction.
– Champion of the Dark.
– Nightstalker'south Footsteps.
– Vampiric Strength: x points.
– Weakness to Sunlight: -30 Points.
STAGE iii
+40% Frost Resistance / -twoscore% Fire Resistance.
– Vampiric Drain.
– Vampire's Retainer.
– Vampire's Sight.
– Vampire's Seduction.
– Champion of the Night.
– Nightstalker's Footsteps.
– Vampiric Strength: 15 points.
– Weakness to Sunlight: -45 Points.
STAGE 4
+50% Frost Resistance / -50% Fire Resistance.
– Vampiric Bleed.
– Vampire'southward Retainer.
– Vampire's Sight.
– Vampire's Seduction.
Encompass of Shadows.
– Champion of the Dark.
– Nightstalker's Footsteps.
– Vampiric Forcefulness: 20 points.
– Weakness to Sunlight: -60 Points.

Condign a vampire is a approval and a curse. A blessing because you lot go a whole bunch of absurd new powers and passive bonuses and a curse because you suffer from specific weaknesses and a potentially debilitating aversion to the lord's day. Don't worry though, with careful consideration of your build information technology's possible to almost entirely overcome the downsides, and to augment and heighten the bonuses. You can read more than of perk selection and strategies in this regard in the section further down this guide: Best Vampire Skills & Perks In Skyrim.

Vampirism has 4 stages in Skyrim that you move between, based on the amount of time since you lot last fed (at that place is a section further down in this guide on feeding as a vampire). Every 24 hours you progress one stage deeper into your vampirism with stage 1 being the lightest experience of vampirism with the least benefit and to the lowest degree downsides and phase 4 being the virtually afflicted. When y'all feed on the blood of some poor unfortunate in Skyrim you volition render to stage i, no matter what phase you were when you fed.

To see the different furnishings at each stage y'all can refer to the table above, and for more data virtually what each of the effects and spells entail encounter the details beneath.

Furnishings

Champion Of The Night

This upshot is permanent beyond all stages of vampirism and boosts the power of your Illusion spells by 25%. Because the illusion skill tree is a cadre part of our build, this trait is very useful.

Nightstalker's Footsteps

Like to the Champion of the Night effect, merely aimed at our Sneak skill instead. Thanks to Nightstalker's Footsteps y'all'll be 25% harder to observe while sneaking across all stages of vampirism.

Vampiric Strength

This isn't especially relevant to our build, but if y'all were thinking of creating an unarmed character, this buff to unarmed combat wouldn't hurt. Vampiric Strength gives you lot from +v to +xx points of actress damage when using unarmed gainsay, depending on the phase of vampirism you lot're in.

Weakness to Sunlight

Weakness to sunlight os going to be the main issue we have to debate with as a vampire. Before Dawnguard (and however if you're playing without it), you lot could contend that the terror you lot inspired in NPCs on sight when at stage iv vampirism was worse. Only with Dawnguard installed yous can now happily pass through polite society with nobody batting an eye, no matter what phase y'all're at. You lot have a weakness to fire, but that's almost entirely negated by choosing Dunmer/Dark Elf as a race.

The one remaining downside that yous'll probably find the most is your weakness to sunlight. Not merely volition yous no longer regenerate wellness, stamina or Magicka while standing outside in daylight hours. Yous'll also have those three attributes reduced by fifteen-threescore points, depending on your vampirism stage. Non to fright, past taking the lady stone and wearing Imperial Vampire Armour we tin help mitigate some of these effects. Too, you lot're a vampire, what are you doing wandering around in the daytime!

Spells and Powers

Vampiric Bleed

Vampiric Drain sucks between 2 and 5 health per second from your target (depending on the phase of vampirism the player is in) and adds it to your own health. This is a novice level spell and fifty-fifty at stage iv vampirism, the full 5 health bleed per second isn't specially awe-inspiring.

However, the spell becomes a lot more feasible if the player sides with Volkihar Clan during the Dawnguard questline and completes the quest The Bloodstone Beaker. The quest involves filling a vampire artifact chosen the Bloodstone Chalice from the waters of the Redwater Bound in Redwater Den. When this filled chalice is returned to Castle Volkihar, you lot can and so activate it at whatsoever time to receive a temporary passive effect called Claret Of The Ancients. The Blood Of The Ancients ability augments your Vampiric Drain spell to not only drain health, but besides drain Magicka and Stamina at the aforementioned charge per unit.

Notation: When yous kickoff unlock the power it volition only last for one in game 24-hour interval upon activation. Simply y'all tin can complete the side quest Ancient Power. The quest can exist completed up to 5 times. After each fourth dimension completing the quest, the activate fourth dimension for the Blood Of The Ancients ability is extended, up to a maximum duration of 9 days.

Vampire's Servant

Vampire's Retainer is a power yous can employ once per solar day every bit a Vampire in Skyrim. It allows you to reanimate a corpse to fight for yous for 60 seconds, once per twenty-four hours. The power of this spell scales with your stage of vampirism, with stage 4 allowing you lot to reanimate very powerful corpses.

Vampire's Sight

Vampire's Sight is personally one of my favourite vampire powers in Skyrim giving y'all night vision for threescore seconds. It definitely comes in useful during a stealth playthrough and while exploring nighttime areas of the game. Different Vampire'due south Servant and other once-per-day powers, Vampire'south Sight tin can be used as many times as you similar with no restrictions.

Vampire'south Seduction

Vampire's Seduction can exist used as an alternative to the Calm spell from the Illusion spell tree (or in improver to if you want to calm an opponent merely take no available Magicka). It turns a hostile NPC or creature friendly for 30 seconds. The player can also feed on characters under the influence of Vampire'due south Seduction, instead of waiting for them to sleep.

Embrace of Shadows

Quite useful for sneaking, Embrace of Shadows gives the user 180 seconds of invisibility and improved night vision. Only bachelor when at stage four vampirism.


Skyrim Vampire Feeding

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To feed as a vampire in Skyrim, sneak upwardly to a sleeping NPC in crouch and select "pickpocket". You'll then see a menu where you lot can choose to either pickpocket or feed. Choose "feed" and yous'll feast on the claret of your victim, resetting your vampire stage to 1.

Earlier Dawnguard was released, the principal reason for feeding in Skyrim and bringing downward your stage of vampirism was to stop NPCs attacking you on sight when you lot were at vampirism phase 4. Now if yous're playing with Dawnguard installed (as most of y'all probably are), there is only really the weakness to fire and sunlight that come up as downsides with a college stage of vampirism, both of which are mitigated by our perk pick.

This means that for the most part in that location's not much signal in feeding equally it will merely reduce your vampiric powers and not really add together whatsoever benefits. If y'all have a PC and can install a mod similar Improve Vampires this will invert the feeding/powers relationship so that feeding increases your power, making it a much more useful mechanic.

Likewise as feeding on sleeping NPCs there are a couple of other ways to feed.

3 Means To Feed As A Vampire In Skyrim

  1. Sneak upwards to a sleeping NPC. Select "pickpocket". Then select "feed".
  2. Utilize the power Vampire'south Seduction. Then select the NPC as if talking to them. Then select "feed".
  3. Assault an NPC with the Vampire Lord melee assail until they're nearly dead, then utilise a melee power attack and the Vampire Lord will feed on the victim.

How to be a Necromage Vampire in Skyrim

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You may take heard of people playing Necromage Vampire builds in Skyrim and boosting a whole heap of perks and effects. Getting the strategy right tin can seem a bit overwhelming when y'all start out. But it doesn't take to me complicated.

The basic summary of the strategy is this. The level 70 Restoration perk Necromage increases the strength and duration of spells targeting the undead. Because you lot're counted as undead when playing as a vampire this ways that spells yous cast on yourself, as well as weapon and armour enhancements and some powers and abilities likewise go the buffed power and elapsing.

One of import point to exist aware of is this – Some perks are boosted past Necromage (see the list hither), but they only go the heave if they are chosen after y'all unlock the Necromage perk. So information technology benefits your overall build if you lot work hard at power levelling Restoration as quickly as possible to unlock Necromage and hold off on unlocking whatsoever of the perks that get boosted by information technology until after you've got Necromage.

Note: If you're using the Unofficial Skyrim Special Edition Patch (USSEP) mod, the Necromage effect for Vampires won't work as the mod patches information technology. If you want to continue using USSEP but also do good from the Necromage effect, you can utilise this modern which counteracts the part of USSEP effecting Necromage: USSEP Necromage Prepare.

How To Level Restoration Fast In Skyrim

Travel to Loftier Hrothgar and walk out into the courtyard. You'll find an entrance with high winds that impairment you unless you lot use the Clear Skies shout. Don't use the shout. Instead stand up in the damaging wind barrier and heal yourself continuously using a restoration spell. In the video above I'm using Shut Wounds.

Remember that y'all're going to level Restoration based on how much damage you heal, so make certain you turn the difficulty up then that yous're losing health fast enough to friction match the healing spell that you apply. While Restoration can exist one of the slower skills to level, this method should piece of work quite well and level you relatively speedily.

Remember when you utilize up all your Magicka you can footstep back and wait for one 60 minutes to regain it, which merely takes a second, and is often quicker than waiting for your Magicka to regenerate on it'due south ain. As well call up to do this levelling at night so y'all don't suffer from the Magicka regen nerf caused by your vampirism!


Vampire Lord Gainsay, Perks and Levelling

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If you have Dawnguard installed, in addition to the previously discussed improvements to the vampirism system, yous also get admission to a completely new gameplay mode with information technology's own perk tree and levelling organization – The Vampire Lord.

The Vampire Lord is a grade the player can take after agreeing to side with Lord Harkon in the Dawnguard questline. The role player tin can so apply an ability at will to transform into a magic weilding, winged demon called the Vampire Lord.

Vampire Lord Combat

While in the Vampire Lord form you are forced to apply a 3rd person point of view and have admission to two main gainsay mechanisms: Claret magic and melee way.

Blood Magic Style

While in Blood Magic fashion the character hovers a foot or so in a higher place the basis and uses a modified version of Vampiric Bleed, which is shot similar a missile out of the players right mitt. Killing things with this attack gives you EXP towards your Vampire Lord perk levelups.

Note: When you're in Vampire Lord form your Vampiric DrainThere is a bug in the game that nerfs Vampiric Bleed and makes it much weaker than it should exist if you're accompanied past Serena. If you lot're playing on PC you tin can set up this with the following modernistic: Vampire Lord Can Go With Serena

Melee Mode

While in Melee way the Vampire Lord moves speedily on the ground in a crouched stance. Instead of using magic, the graphic symbol uses their claws to swipe at enemies. In this style, you tin perform a power assail bite on low health opponents. While non activated 100% of the fourth dimension, when this move is sucessful the player feeds on the enemy, adding progress towards perk unlocks. If the actor has the Blood Healing perk unlocked (meet list of Vampire Lord perks beneath) this will also completely heal the player when the power move is successfully performed.

Night Powers

In addition to the two combat modes, the Vampire Lord tin can also brand utilise of a number of unique powers that are unlocked and enhanced via the perk system. These are called 'Night Powers' Meet below for a list of these special abilities and their respective perks. They are used the aforementioned equally other powers but have a shorter cooldown and tin be used many times per solar day rather than once.

Vampire Lord Perks

VampireLordPerkTree

As yous defeat more than enemies with either the claret magic gainsay mode or with succesful power attack bites in melee mode you'll level up your character and unlock new perks which can radically vitrify your ability and ability equally a Vampire Lord.

  • Ability Of The Grave: The first perk on the tree grants an additional fifty points to your Wellness, Magicka and Stamina while in Vampire Lord form.
  • Detect All Creatures: [Night Ability] Similiar to the amending spells Observe Life and Observe Expressionless, Notice All Creatures goes one step further and also detects Automatons. Pretty handy.
  • Mist Course: [Night Power] Transfoms y'all into a mist that cannot be hurt for 23 seconds. This is useful for regenerating Wellness, Magicka and Stamina without being attacked.
  • Supernatural Reflexes: [Night Power] Works pretty much the same as the Deadening Time shout, Supernatural Reflexes slows the world around you significantly while allowing the Vampire Lord a relatively faster movement speed.
  • Unearthly Volition: This perk reduces the cost of Night Powers and Blood Magic by 33% (the Vampiric Drain spell you shoot from your hand when floating is the default blood magic and in that location are other unlockable blood magic spells listed further down below).
  • Blood Healing: Killing an enemy by using a succesful power attack bite in melee combat way likewise heals you lot completely.
  • Poison Talons: Adds an additional twenty points of poison damage to your melee claws assault.
  • Night Cloak: [Night Power] One of the coolest Night Powers, Nighttime Cloak summons a swarm of murderous bats to surround you during combat.
  • Vampiric Grip: [Blood Magic] Grabs a creature and pulls it close to y'all, choking information technology with a phantom grip.
  • Summon Gargoyle: [Blood Magic] Summons a gargoyle to fight past your side.
  • Corpse Curse: [Claret Magic] Paralyses your enemy.

Vampire Lord Levelling

To level up your Vampire Lord yous're going to need to kill a lot of things with your claret magic or with the ability attack bite in melee style. Call up that the normal melee attack without using the power assail won't level y'all upward.

Of form you lot could just play through the game like normal and bandy into Vampire Lord form whenever yous go into a gainsay situation. But you lot may notice that y'all want grind out some levels and demand to find a whole bunch of enemies to impale for that purpose.

1 viable selection for this sort of grinding is to search out the Forsworn camps dotted round The Attain. They're all full of Forsworn who you lot can impale without upsetting anyone, in fact you'll be doing other Skyrim residents a favour, and you should be able to become some skillful loot in the process. The camps also tend to exist fairly close together, so you can do them all in one session without too much travel. You lot can see a list of Forsworn camp locations here.

If you're having difficulty taking out the Forsworn with your blood magic try setting the difficulty lower and you should have no trouble, plus y'all'll nonetheless level upwards just equally fast.


Best Vampire Skills & Perks in Skyrim

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I won't listing every single perk to take, as this is just a guide, and yous might like to take other skill trees that I've missed such equally Oral communication or Lockpicking for your own reasons. But the following skill trees are the ones I've focussed on for this build based on synergies between their perks and furnishings which I'll explain below.

I'll but exist pointing out the key perks in each tree. Merely obviously you'll option more than the ones listed. For case, in all the magic schools you'll likely work your mode up to unlocking Novice, Apprentice, Proficient, Good and Master perks to allow for better casting of spells at each rung of mastery.

Click on the skills beneath to jump further downwards the page to further information nearly reasons for their choice plus perk analysis.

Main Skills:

  • Restoration
  • Sneak
  • Illusion
  • Destruction

Secondary Skills:

  • Alchemy
  • Pickpocket
  • Light Armor

Restoration

Restoration is the first skill tree that we're going to focus on levelling every bit it's key to unlocking the Necromage system. For more data on this click hither to jump back up to the Necromage vampire department where I show how to level Restoration fast and how Necromage can brand a large bear on in your power as a vampire in Skyrim. On top of the benefits from Necromage, Restoration is groovy for buffing your Health, Stamina and Magicka which all become nerfed every bit a vampire when you're out in the daytime.

Perks

  • Necromage: Get this first equally it will trigger buffs on all eligible perks taken after. For more information jump back upwards to the Necromage vampire section.
  • Recovery: Increases your Magicka regeneration, which is crucial equally a Vampire that'south going to exist focussing primarily on magic skills.
  • Respite: Respite is your key to countless stamina in Skyrim. Once you've unlocked this perk, whenever you utilize a healing spell, information technology will refill your stamina to the same amount that information technology refills health. This ways that if you're running across the countryside you can spam healing spells as yous go and never run out of steam.
  • Regeneration: Boosts your healing spells and then that they heal 50% more than they otherwise would. If you're going to master Restoration magic you may too be really good at information technology. Taken with Respite this likewise means you're haling 50% more stamina likewise.

Sneak

Y'all gain a permanent heave to staying undetected across all phases of vampirism, and then it makes sense to capitalise on this innate strength. Also every bit yous may desire to be sneaking up on people to feed on them, having a high sneak skill is of import.

Perks

Everything in the left hand side of the perk tree, starting with Stealth which gives you a greater chance of sneaking undetected an moving up to include Muffled Movement, Lite Foot, Silent Roll, Silence and Shadow Warrior.

All these perks are going to brand yous harder to detect while sneaking, with a special mention of Silent Roll for being one of my favourite perks in the game. It makes moving around while in stealth a tonne more enjoyable as y'all can spam a nifty forrad roll. This basically equates to being able to (almost) sprint while crouched. Because we're non going to be relying on one handed weapons, daggers or archery we can completely ignore the right hand side of the tree, which deals with damage modifiers for those weapons, and save those perk points for other uses.

Illusion

Like Sneak, Illusion builds on the innate buff to Illusion magic afforded by vampirism. Y'all go a natural vitrify to Illusion magic equally a vampire: the Champion Of The Dark power is active beyond all stages, which increases the authorisation of Illusion spells by 25%. I.e. Invisibility will last 25% longer.

Illusion also helps heave sneak with spells like Muffle and Invisibility. While Devastation magic volition be our main gainsay mechanism in this build, we will also be making employ of Illusion's mind control magic such as Calm, Fear and Frenzy.

How To Level Illusion Fast in Skyrim

Illusion is one of the easier schools of magic to level in Skyrim and can therefore exist used every bit a means to power level your character in general, by reaching 100 Illusion and then making the skill legendary and starting the levelling from scratch again.

The easiest way to level Illusion is with the spell Muffle. Information technology's an apprentice level spell, which you can buy from Farengar Hugger-mugger-Fire, the Court Wizard in Whiterun. Once you've learnt the spell merely equip in either manus and alternate casting it constantly while travelling through skyrim. You lot'll notice your Illusion level shooting up in no time.

Perks

  • Quiet Casting: You're going to be sneaking around a lot. Unless y'all want you lot to alert nearby enemies every fourth dimension you cast a spell, yous're definitely going to desire to unlock Quiet Casting ASAP. This perk allows you to cast spells quietly, so as not to alert nearby NPCs.
  • Aspect Of Terror: At face value, the Aspect of Terror perk doesn't seem to exist the near vital choice in the tree. It'south stated effect is to let Fear spells to work on college level opponents. This is useful to a degree, simply yous'll probable become more use out of Pacify or Frenzy spells in your vampire playthrough, so you might not meet Aspect of Terror equally beingness a priority. Where information technology comes into information technology's own is through the unstated side-effect buff that it can give to your Destruction burn magic. To unlock this bonus damage, make sure you unlock the Augmented Flames (1 & 2) perks in the destruction tree earlier getting this one. Check out this explanation of the Attribute of Terror fire damage strategy in my Spellsword guide here.
  • Master Of The Mind: Allows your illusion spells to piece of work on the undead, daedra and Automatons. I highly recommend unlocking this perk. It's going to brand your Dwarven ruins exploring a whole lot easier. Being able to cast Frenzy on pretty much anything in the game is a big aid.

Devastation

Destruction is going to be our primary gainsay mechanic in this build. I was tempted to use a dagger to take advantage of Sneak perks that requite massive damage multipliers, or to level archery for the same reason. Only I was determined non to end up making another sneak archer build. Plus, y'all'll already be developing a big Magicka pool for Restoration and Illusion, you may besides consolidate your build total into the magic side of things and make utilise of that significant Magicka pool.

Perks

  • Augmented Flames (ane&two): We're going to focus on burn magic for a few reasons. 1) Information technology's badass. 2) We can boost it with out Attribute of Terror Illusion perk (see here). 3) We already have an Ancestor's Wrath flame cloak ability cheers to being a Dunmer 4) Out of Fire, Forst and Shock, Fire magic uses the least corporeality of Magicka, meaning that we have plenty left over for our Restoration and lllusion spells. Brand sure to have both ranks of this perk before unlocking Aspect of Terror.
  • Destruction Dual Casting: Shoot fireballs with both hands at one time for double the fun. Does more damage plus allows you to unlock Bear upon.
  • Touch: Allows you to stagger enemies with dual cast destruction magic. This is very useful for giving you a moment to bandy out for a Restoratoration or Illusion spell while they're recovering.

Alchemy

While many magic school users cull to focus on enchanting to brand overpowered enchantments, I wanted to choose Alchemy instead because I bask collecting the ingredients. Y'all tin can too make a lot of money from selling potions. You could choose to do both enchanting and alchemy but it's a expert idea to limit your focus on fewer skill trees so you don't spread your perk points too thin.

It's arguable whether this should be a secondary or a master stat. Information technology's either very high in the secondary tier or lower in the primary tier. Either way it's a must accept. Personally I dear collecting alchemy ingredients, which always makes this a fun skill tree to level up. Y'all tin use abracadabra for healing, and for Attribute buffing to annul the Vampirism nerfs. Yous tin can as well use poisons with the Pickpocket perk Poisoned , which makes Alchemy synergise not simply with the Pickpocket tree but as well with Sneak and Illusion.

Perks

  • Experimenter (1,2 & 3): This perk reveals more effects from alchemy ingredients when you eat them, with the 3rd level of the perk revealing all four effects of an eaten ingredient. This is really useful for unlocking abracadabra recipes and assuasive yous to brand utilize of all the ingredients that you pick upward. In the late game, if you've eaten one of every ingredient in the game, you tin can ever max out your Alchemy skill and make it legendary to reclain the perk points and apply them somewhere else. As one time all ingredient effects are revealed you'll no longer need the perk.
  • Poisoner: One of the ways we'll be making use of our Sneak, Illusion, Alchemy and Pickpocket skills all in one motion is by stealthily placing poisons in peoples pockets to kill them. Information technology may not be the most lethal combat move in the game, but information technology's definitely one of the virtually creative and information technology's a hell of a lot of fun. Taking the Poisoner perk makes these poisons exercise 25% more damage.
  • Green Thumb: When you option a herb, mushroom, firefly or other alchemy reagent you become not one but two of the resultant detail in your inventory! Who doesn't love a ii for the price of one deal.

Pickpocket

Seeing as how y'all're sneaking around anyway, you lot may as well have a proficient pickpocket skill to steal stuff off people while you're at information technology. You don't need to level lockpick as nosotros're going through the thieves gild quest but long enough to get the unbreakable lock option and then not progressing, and then we become to proceed the pick forever. This makes increasing your lockpicking skill very optional (even though you could still do it for the auxiliary perks like finding actress treasure). But we're going to spend those perk points on Pickpocket perks instead which can add some not bad utility to our build, like extra carry weight. And of course the power to poisin people by leaving our abracadabra creations in their pockets.

Perks

  • Extra Pockets: Increase your carry weight by 25%. Useful for the states, as nosotros won't exist prioritising Stamina increases with our level ups, so will miss out on the resultant carry weight buff.
  • Poisoned: Silently impairment enemies by placing poisons in their pockets.
  • Night Thief: Get a +25% chance to pickpocket if the target is asleep.

Light Armor

The to the lowest degree important of the skill trees, only useful for a bit more than survivability, and mainly for the stamina regen buff to counteract the stamina regen nerf from vampirism.

Perks

  • Wind Walker: When wearing all light armour yous'll regenerate stamina 50% faster. This is super useful for our vampire when out and about during the day every bit it largely mitigates the effect of sun damage on our stamina regen.

Decent Early Game Starting Armour

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The main criteria for picking armour for your vampire is that information technology's light armour – and so that you gain benefits from your Light Armor perks – and that it does something to boost your primary build attributes – Either sneakiness, alchemy, pickpocketing, Magicka regen or Devastation/Illusion/Restoration power.

While non an amazing prepare for the late game, the Thieves Guild Armor is a pretty expert early game set for a few reasons:

  1. Y'all can get it early on in the game very easily while levelling some of our key skills, plus we'll be completing office of the Thieves Gild questline anyway to become the Skeleton Key.
  2. It's lite armour and looks pretty cool.
  3. Information technology buffs carrying capacity and pickpocket success.

Best Armour for Vampires in Skyrim

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We're going to stick with the theme of picking armour that we find as office of questlines we're pursuing anyway. For our side by side ready of later game armour we'll aim for the Vampire Majestic Armour found in the Dawnguard questline.

My main reasoning for going with the Vampire Royal Armour is its hefty heave to Magicka regen of 125%. It also fits in really well from a lore standpoint and every bit a vampire at that place'south probably non a better loking piece of armour that you can notice in the game.

Another great option would be a high level set of Mage Robes with added buffs to Alchemy, Restoration, Illusion or Destruction. Exist aware that while this would provide you with some bully stat increases, you won't benefit from your Light Armor perks anymore.

Best Vampire Weapons in Skyrim

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If you lot're going purely for max damage output, your best bet would likely exist a decent dagger and to unlock the Sneak perk Assasin's Blade for 15x harm output on sneak dagger hits. If y'all were so to clothing the Shrouded Gloves which give double harm to backstab attacks, you'd stop up with 30x damage for your dagger hits. This is enough to ane-striking most enemies in the game, eveb at harder difficulties, or at least seriously deplete their health.

In our build though, as mentioned before in this guide, we're going to focus on Destruction magic every bit our master offensive skill. My go to spell is Incinerate, which, while not having the subversive power of Burn Storm, is a lot quicker to cast and more versatile.

No Vampire Playthrough Is Consummate Without Your Own Undead Horse

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Getting effectually Skyrim is a lot faster on a horse. They tin can too help you lot climb up previously unscalable mountains and are generally a more fun to get around than walking. The but downside is managing your horse to always go along it with you and prevent it being killed in battle.

Arvak, the undead horse institute in the Soul Cairn totally avoids these downsides because you can summon information technology whenever you desire and it doesn't matter how many times it'due south killed you lot can e'er bring it dorsum to your side. Definitely the most useful horse in Skyrim.

To larn the Summon Arvak spell you need to consummate a quest called Find Arvak's Skull in the Soul Cairn. The tricky function of the quest is locating the skull without a map in the sprawling underworld of the Soul Cenotaph. Although, if you follow the video below you lot should be able to notice it without much trouble.

Skyrim Vampire Playthrough Gameplay Strategy

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Choose your standing stone, become a vampire, go Conceal, start power levelling restoration

  • Once you lot're either out of the vanilla opening or have started the game through the Live Another Life modernistic, head to the Lady stone so you tin can counteract the health and stamina regen nerf in daytime caused by vampirism. Click here to leap dorsum upwards to the video: How To Find The Lady Stone.
  • If yous've started the game in vanilla skyrim without using the Live Another Life mod, you'll need to contract Vampirism. Click here to leap back up to the section: How To Go A Vampire.
  • Travel to Whiterun and caput up the colina to Dragonsreach to purchase some spells from the Court Wizard Farangar. Buy Illusion so you tin power level Illusion and the highest level healing spell bachelor. You lot may need to gamble around a little to save up the money to purchase the spells. Once you have Conceal, use it to power level Illusion every bit you travel around. Click here to bound dorsum upwards to the department: How To Level Illusion Fast.
  • Follow the master questline as far as High Hrothgar so that you can ability level restoration in the courtyard. In one case you reach the courtyard, spend some fourth dimension at that place power levelling restoration. Ideally until you lot reach level 70 and then you can unlock Necromage. Click here to jump back up to the section: How To Level Restoration Fast.

Start with The Thieves Gild Questline

  • At present you're a vampire, you should have Necromage unlocked, and hopefully if you lot've been spamming Muffle every bit yous sneak around you should have levelled your illusion magic up a decent amount equally well. At present would be a good time to work through the Thieves Guild questline to get the unbreakable Skeleton Key. Head for Riften. An easy way is to fast travel to Whiterun Stables and have a carriage ride from there. When you arrive, notice Brynjolf in the town square and talk to him to start the commencement Thieves Lodge quest, A Chance Arrangement.
  • When yous're playing through the Goldenglow Estate mission during the Thieves Guild questline you can drag out the mission by sneaking around a lot while using your vampire powers to improve your stealth. This is a adept opportunity to power level your Sneak skill.

  • If you cease upwards in all out combat your Ancestors Wrath ability is going to exist your best friend. Later on using it, remember to wait 24 hours when possible and then you can have it ready for use in the next combat. When entering non-stealth combat just cast Ancestors Wrath and run effectually the enemy shooting them with your flame in one paw and keeping yourself alive with a healing spell in the other.

  • Go along on playing through the thieves lodge quest until you reach the quest Blindsighted, at the cease of which you'll receive the Skeleton Fundamental. The Skeleton Key not just looks awesome, merely is besides unbreakable and the only lockpick you lot'll ever need. As we're focussing on being a vampire in this playthrough and not so much on finishing the Thieves Guild questline, nosotros're going to end progressing through the Thieves Lodge quests equally soon every bit we get the Skeleton Key, which will allow us to keep the unbreakable lockpick for ourselves for the remainder of our playthrough.

Now Move Onto the Dawnguard Questline

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  • At present you lot've levelled your sneak skill up, picked up some Thieves Society armour and secured yourself the very fashionable and unbreakable Skeleton Central, it'south time to take your vampire powers to the next level by becoming the Vampire Lord. Beginning the Dawnguard questline by heading to Fort Dawnguard.
  • Follow through the Dawnguard questline until yous're offered a gift of vampirism by Lord Harkon. Take his gift and you'll acquire the ability to transform into the Vampire Lord.
  • Make sure to choice up the Vampire Royal Armour when you're in the expanse underneath the castle. Click hither to jump support to the video: How to Find Vampire Royal Armor.
  • Soon after picking up the Vampire Royal Armor, you'll reach the part of the quest where you lot descend into the Soul Cairn. Almost the enrance to the Soul Cairn you'll exist able to start the quest to find Arvak'due south Skull and acquire how to summon him. Click hither to bound support to the video: How To Find Arvak.
  • I won't list anymore of the steps in the Dawnguard questline so every bit not to give abroad spoilers. Only at this betoken you've pretty much fulfilled the foundations of the build and it's up to you to risk equally you see fit on your trusty undead steed. I would recommend finishing Dawnguard though as you receive a very cool item when you do so.

How To Cure Vampirism In Skyrim

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So what if you lot try out beingness a vampire and it'south just not for y'all? Fear not, in that case, y'all tin can always cure yourself. You just demand to follow the steps laid out in our very brusque visual guide story: How To Cure Vampirism In Skyrim.


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Source: https://skyrimguides.com/skyrim-vampire-ultimate-guide/

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